The premise of the workshop is that not every video game should be a technically demanding 3D endeavor, and that the best digital works arise from a creative process that takes place in the physical world.
Also, could a computer game be intimate as a love letter? Could it be emotional or philosophical as a poem? Could it be socially and politically relevant? Could it be in some way cathartic, similar to a good novel or a film?
In the first part of the workshop, we reflect on the history of first video games, 8-bit æsthetics and the concept of sprites, animated elements that make the building blocks of 2D video games. Super Mario or Sonic the Hedgehog work in such a way. This mean any kind of animation can be used for game design: from photos and stop-trick techniques, to wooden crayons and animations drawn by hand. Each participant chooses their own animation technique and sprite method.